Uncanny Apparitions
Year: 2025
An AI-generated portrait series composed entirely from non-human imagery, exploring the uncanny valley through machine perception. Using visual information from animals and animal skulls, a generative system creates human-like portraits without referencing any real human face. They create a sense of unease and raise simple but persistent questions: Is this human? What do we recognise when nothing was ever real? Do these faces reflect how a machine sees us, or how we imagine ourselves through the machine?
Year: 2025
An AI-generated portrait series composed entirely from non-human imagery, exploring the uncanny valley through machine perception. Using visual information from animals and animal skulls, a generative system creates human-like portraits without referencing any real human face. They create a sense of unease and raise simple but persistent questions: Is this human? What do we recognise when nothing was ever real? Do these faces reflect how a machine sees us, or how we imagine ourselves through the machine?
Uncanny Apparitions
Year: 2025
An AI-generated portrait series composed entirely from non-human imagery, exploring the uncanny valley through machine perception. Using visual information from animals and animal skulls, a generative system creates human-like portraits without referencing any real human face. They create a sense of unease and raise simple but persistent questions: Is this human? What do we recognise when nothing was ever real? Do these faces reflect how a machine sees us, or how we imagine ourselves through the machine?
Uncanny Apparitions
Year: 2025
An AI-generated portrait series composed entirely from non-human imagery, exploring the uncanny valley through machine perception. Using visual information from animals and animal skulls, a generative system creates human-like portraits without referencing any real human face. They create a sense of unease and raise simple but persistent questions: Is this human? What do we recognise when nothing was ever real? Do these faces reflect how a machine sees us, or how we imagine ourselves through the machine?
Uncanny Apparitions
Year: 2025
An AI-generated portrait series composed entirely from non-human imagery, exploring the uncanny valley through machine perception. Using visual information from animals and animal skulls, a generative system creates human-like portraits without referencing any real human face. They create a sense of unease and raise simple but persistent questions: Is this human? What do we recognise when nothing was ever real? Do these faces reflect how a machine sees us, or how we imagine ourselves through the machine?
Uncanny Apparitions
Year: 2025
An AI-generated portrait series composed entirely from non-human imagery, exploring the uncanny valley through machine perception. Using visual information from animals and animal skulls, a generative system creates human-like portraits without referencing any real human face. They create a sense of unease and raise simple but persistent questions: Is this human? What do we recognise when nothing was ever real? Do these faces reflect how a machine sees us, or how we imagine ourselves through the machine?
Uncanny Apparitions
Year: 2025
An AI-generated portrait series composed entirely from non-human imagery, exploring the uncanny valley through machine perception. Using visual information from animals and animal skulls, a generative system creates human-like portraits without referencing any real human face. They create a sense of unease and raise simple but persistent questions: Is this human? What do we recognise when nothing was ever real? Do these faces reflect how a machine sees us, or how we imagine ourselves through the machine?
Uncanny Apparitions
Year: 2025
An AI-generated portrait series composed entirely from non-human imagery, exploring the uncanny valley through machine perception. Using visual information from animals and animal skulls, a generative system creates human-like portraits without referencing any real human face. They create a sense of unease and raise simple but persistent questions: Is this human? What do we recognise when nothing was ever real? Do these faces reflect how a machine sees us, or how we imagine ourselves through the machine?